Unity Experience (VR unit)
August 1st, 2025
Video
I really wish we could've had more time with this game engine...In my eyes, its so much more robust in possibilities than the 3D modeling unit
1st world i made and only one with win/lose state, which in my opinion makes it a real game
One Car is Waypoint based,
The other mirrors the input of the player.
It is possible to crash the cars together aswellas knocking them both off the side. I was way too proud of this and messed with it a good potion of the afternoon we installed unity.
I made this with the intention of it being my final but when i hit a roadblock finding a certain script i miskakenly thought my stagnant camera was a stagnant FPS
silly, i know. But im glad because i ended up being much more satisfied with the following creation...
final nature, animal, & gem world
- I couldn't make it into the innovation hub, so i found a marker box that was big enough to fit a head and made it into our totally legit high-end not cardboard Meta Oculus 3000
- Asked my Grandma to walk around the world, she couldn't make it that far and only used the arrow keys
!! I KNOW IT MUST BE FULL SCREEN BUT HEAR ME OUT!!
- This is as full screen as i could get it on my machine. Yes I see the bars at the top.... but the game tab is still taking up the whole screen
- I do not have visual studio and couldn't get it to build&run, but i checked that i had Maximize selected in every way possible on the game tab and this was still how it would run on my desktop.
- I did have it on a higher display (UHD) so perhaps thats why it didn't properly maximize
Car crash world
Secret Garden World


