Unity Experience  (VR unit)
 

August 1st, 2025

Video

       I really wish we could've had more time with this game engine...In my eyes, its so much more robust in possibilities than the 3D modeling unit 

1st world i made and only one with win/lose state, which in my opinion makes it a real game 

 

One Car is Waypoint based,

The other mirrors the input of the player.

It is possible to crash the cars together aswellas knocking them both off the side. I was way too proud of this and messed with it a good potion of the afternoon we installed unity.

I made this with the intention of it being my final but when i hit a roadblock finding a certain script i miskakenly thought my stagnant camera was a stagnant FPS

silly, i know. But im glad because i ended up being much more satisfied with the following creation...

  final nature, animal, & gem world 

  • I couldn't make it into the innovation hub, so i found a marker box that was big enough to fit a head and made it into our totally legit high-end not cardboard Meta Oculus 3000
  • Asked my Grandma to walk around the world, she couldn't make it that far and only used the arrow keys

 

!! I KNOW IT MUST BE FULL SCREEN BUT HEAR ME OUT!!

  • This is as full screen as i could get it on my machine. Yes I see the bars at the top.... but the game tab is still taking up the whole screen
  • I do not have visual studio and couldn't get it to build&run, but i checked that i had Maximize selected in every way possible on the game tab and this was still how it would run on my desktop.
  • I did have it on a higher display (UHD) so perhaps thats why it didn't properly maximize

Car crash world

Secret Garden World

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