tech & process
journals 

for documenting my process learning new software, skills, and mediums of design

 

fully digital journals beginning in May 2025 for Emerging Tech course

a little about me
Lumina Grace (artistic handle)
AKA Leah Skinner <3

 

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SKILLS

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HOBBIES

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INTERESTS

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January 19th, 2026

for  ART-3930

         I am a multimedia artist and 3rd year student at FSU. As a theatre major, i study in various areas of prodution design, ranging from the hands-on skills (eg. Light hanging/Spot Operation, Scenic painting, Concept rendering) to the potential software workflows a dynamic live-events designer should be familar with. With few exceptions, all ive studied since arrivimng at fsu i have been at least somewhat intrinsicaally curious in figuring out.  Since adding an innovation minor last summer, i have dipped my toe into the VR/Game design as a vehical for my already exisiting artwork. I go further into my ideas on the untapped intersection between event production, performance art, and shared VR spaces.

 

VR  Research
Guiding Questions: 
What pre-exisiting XR design applications on the MetaStore have potential to be implemented in a ideal future live production's design approach and archival process? 













How can XR bridge the physical gap not only between creative collaborators but also between the spectator and the artist(s)?
 

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