
tech & process
journals
for documenting my process learning new software, skills, and mediums of design
fully digital journals beginning in May 2025 for Emerging Tech course
a little about me
Lumina Grace (artistic handle)
AKA Leah Skinner <3
~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~
SKILLS
~~~~~~~
HOBBIES
~~~~~~~
INTERESTS
~~~~~~~
January 19th, 2026

for ART-3930
I am a multimedia artist and 3rd year student at FSU. As a theatre major, i study in various areas of prodution design, ranging from the hands-on skills (eg. Light hanging/Spot Operation, Scenic painting, Concept rendering) to the potential software workflows a dynamic live-events designer should be familar with. With few exceptions, all ive studied since arrivimng at fsu i have been at least somewhat intrinsicaally curious in figuring out. Since adding an innovation minor last summer, i have dipped my toe into the VR/Game design as a vehical for my already exisiting artwork. I go further into my ideas on the untapped intersection between event production, performance art, and shared VR spaces.
VR Research
Guiding Questions:
What pre-exisiting XR design applications on the MetaStore have potential to be implemented in a ideal future live production's design approach and archival process?
How can XR bridge the physical gap not only between creative collaborators but also between the spectator and the artist(s)?
